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Old May 14, 2010, 02:57 PM // 14:57   #81
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And now, due to lack of content, events, or updates, the game is losing to DDO.

http://www.massively.com/2010/05/13/...in-mmo-survey/

By the time they get GW2 out, people will have forgotten it exists. They need to get on the ball and get some content for GW1 before they lose their player base.
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Old May 14, 2010, 03:04 PM // 15:04   #82
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Doubtful.

GW2 will be mainly marketed at a totally new gen of players.

If you think the success of GW2 is exclusively reliant on GW1 players buying it your fooling yourself imo.

For every jaded QQer there will be several hundred lapping it up.

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Several interesting changes have come about in the past year: former World of Warcraft players are turning to different games than they have in the past, the subscription model is a lot less popular these days, and Dungeons and Dragons Online has knocked Guild Wars out of the comfy #3 spot it enjoyed for the two previous years.
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Old May 14, 2010, 03:04 PM // 15:04   #83
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Originally Posted by Operations View Post
And now, due to lack of content, events, or updates, the game is losing to DDO.

http://www.massively.com/2010/05/13/...in-mmo-survey/

By the time they get GW2 out, people will have forgotten it exists. They need to get on the ball and get some content for GW1 before they lose their player base.
Yeah I'm planning on playing Black Prophecy and The Secret World when they come out instead of gw2.
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Old May 14, 2010, 03:49 PM // 15:49   #84
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Originally Posted by Operations View Post
And now, due to lack of content, events, or updates, the game is losing to DDO.

http://www.massively.com/2010/05/13/...in-mmo-survey/

By the time they get GW2 out, people will have forgotten it exists. They need to get on the ball and get some content for GW1 before they lose their player base.
To sell copies of GW2, Anet has to make GW2 a good game. That's it. They don't need to hang on to every player who bought their last paid GW1 content years ago.
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Old May 14, 2010, 03:52 PM // 15:52   #85
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To sell copies of GW2, Anet has to make GW2 a good game. That's it. They don't need to hang on to every player who bought their last paid GW1 content years ago.
Ah! I see their plan now!

They are not telling us what benefits will come from the Hall of Monuments, because they plan on driving us all off so that they don't have to make it link up! Brilliant!
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Old May 14, 2010, 03:57 PM // 15:57   #86
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Guild Wars is still an active game. If they want to send 90% of their workers to work on GW2, atleast hire more people to work on Guild Wars.

You're going to tell me that they are almost giving up on the game by nearly not having anyone work on it, in a time where public relations is key to trying to improve opinons about the company and ultimately try to sell GW2?

To their credit, GW2 looks amazing, but they shouldn't just give up on Guild Wars like they are.
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Old May 14, 2010, 04:00 PM // 16:00   #87
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Originally Posted by trankle View Post
To sell copies of GW2, Anet has to make GW2 a good game. That's it. They don't need to hang on to every player who bought their last paid GW1 content years ago.
QFT

Pretty funny how the Guru posters who have had enough of this game, for whatever reason, think they have godly influence concerning the future of Anet and GW2.

"This game sucks, I still play it though, but GW2 will fail because of my issues with the game."

Laughably delusional.
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Old May 14, 2010, 05:08 PM // 17:08   #88
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I don't think you know how GW servers work.
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Old May 14, 2010, 05:35 PM // 17:35   #89
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True But still the survey uncovered some trend concerning GW1. Now that they don't care or maybe they're even glad and having a party at ANet thinking they'll finally get to take more server down, it's a different issue
Not really.

It's more an issue of walking away from a game that:

1. You spent a few dollars on, that only takes a few days/hours (if not a pure PvP char) to max your char to max tier power to then have years of game play at little to no cost....

...as opposed to...

2.Walking away from a game you spent a few dollars on, plus several years of subscription, plus hundreds of hours getting gear that makes you relevant at end game, especially in terms of accessing PvP content.

It's way easier to walk away from a non-subscription game when you have invested a relatively insignificant commitment financially.

That's an interesting link but it's stating the obvious.D&D is more appealing to WoW vets as it's a more familiar philosophy as opposed to GW.
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Old May 14, 2010, 05:53 PM // 17:53   #90
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Originally Posted by fireflyry View Post
2.Walking away from a game you spent a few dollars on, plus several years of subscription, plus hundreds of hours getting gear that makes you relevant at end game, especially in terms of accessing PvP content.
But, you can run away from a subscription game cause you don't want (or can't) pay anymore. It can never happen in a game where you only paid once. That's a point I can't understand; or better, I can't understand why my statement is untrue in statistics.

I just think more people likes a neverending grinding to achieve ultra "me smash things" power game more.
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Old May 14, 2010, 06:18 PM // 18:18   #91
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It can never happen in a game where you only paid once
Of course it can but I'm gathering we are of differing languages hence the confusion.

I have friends that can't stand the subscription games they play but after a few years and several hundred dollars, if not more, of subscription costs (not to mention serious game time spent getting to high tier loot) they really struggle to walk away.

That's why I like GW.

My time and financial investment is minimal and I'm not dumping 2-3-4-5 years of subscription cost when I walk.

That was spent on serious stuff like beer.



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I just think more people likes a neverending grinding to achieve ultra "me smash things" power game more.
Fair call and I have no issues with that play style at all.

It's just not my buzz hence I play GW.
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Old May 14, 2010, 06:55 PM // 18:55   #92
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Originally Posted by BrettM View Post
What? Here is the OP:

You are claiming that the size of the staff and the income produced by their work are not pertinent factors to consider and somehow shy away from that original question? ANet is spending money to produce content for which we will pay no extra, but it is illogical to think that this lack of income has any bearing on the amount of money they are willing to spend? It is a fallacy to think that the amount of money spent has an impact on the amount of content that is produced or the speed with which it can be delivered? It is not valid to point out that the delivery estimates of a small team may be more severely impacted by unanticipated events or difficulties?

Pardon me, but I just can't see how this adds up to a "more logical point of view", nor how those points shy away from the original topic.
Holy crap dude, reread what my post says. NONE of the argument's that i listed are valid to the key cause of Anet's accountability. I listed the typical defensive arguments i've been hearing from many ppl on this thread and they don't have any point on the actual issue.

I don't care about money supply, or how i should be sympathetic.

It's not fair and professional for a company to state they'll do something and it doesn't happen. Maybe once or twice is fine, but this has been going on for YEARS.

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I don't give a d*** about how small a developing team is. A bad game made by one guy is still that, A BAD GAME.

I don't go "Oh, so there's only one guy working on this? Ok I'll buy his game out of sympathy despite the fact that it's just bad and cost as much as other games". Sorry, I can't afford such charitable act and that's not really how it works in this world.

So your team is small? Do something good with the team you have. And do it well. Don't try to promise a mountain and deliver a bag of soil. Please.
I think Cacheelma would agree with me on this and my original post.

Last edited by wetwillyhip; May 14, 2010 at 06:59 PM // 18:59..
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Old May 14, 2010, 06:59 PM // 18:59   #93
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Originally Posted by Operations View Post
And now, due to lack of content, events, or updates, the game is losing to DDO.
How many of those DDO players actually paid turbine a dime?

Popularity is not the right metric to measure F2Ps by.
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Old May 14, 2010, 07:32 PM // 19:32   #94
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Originally Posted by wetwillyhip View Post
It's not fair and professional for a company to state they'll do something and it doesn't happen. Maybe once or twice is fine, but this has been going on for YEARS.
Totally agree.

It's not like other developers or MMORPG suppliers, many of which have consistent monthly incomes vastly superior to GW, do exactly the same thing.Just dirty old Anet.

Actually...hang on.....

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I don't care about money supply, or how i should be sympathetic.
Which is why you'll never be happy or get the answers you want.

Unrealistic expectations and the unwillingness to consider the logical flip side of the coin.

Head meet wall.
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Old May 14, 2010, 07:39 PM // 19:39   #95
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why is this thread still open? linsey answered all the questions about when the WiK would finally start seeing the light of day in that TenTonHammer podcast. The OP's question has been answered a week and a half ago lol.
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Old May 14, 2010, 07:51 PM // 19:51   #96
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Who needs to add content when you can just blog and twitter?

It's a far cry from Sorrow's Furnace.
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Old May 14, 2010, 07:56 PM // 19:56   #97
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Originally Posted by fireflyry View Post

Which is why you'll never be happy or get the answers you want.

Unrealistic expectations and the unwillingness to consider the logical flip side of the coin.

Head meet wall.
Dude, like most ppl back in the day, I was sympathetic and more flexible with things not coming out on time, I was for a long time, as many were.

But now it's gotten to a long point in history that I don't feel giving any more care is worth it since it will keep happening. I'm fed up as much as other veteran gw players/gwguru posters are.

So I like many, have become quite crass. And yes you have a point, but I don't think i really have to consider the opposite side such as money or understaffed issues to fully get answers...

Arenanet shouldn't make statements they can't deliver on, EVER. If money is an issue, step back, if staffing is an issue, step back, it has nothing to do with my critical thinking and interpretation on my end.

I've become as logical about Anet's accountability and communication as Spock's thick skull in the new Star Trek film. I've lost the willingness to believe in something forgiving because we're talkin years here of company statement/delivery mistakes.

And honestly I'm not a logical person most of the time when it comes to other things in life, I consider, I feel, etc. But this is ridiculous.

GW2 will fix many of the issues GW1 had, but will it fix the company's accountability and reliability?

Last edited by wetwillyhip; May 14, 2010 at 08:03 PM // 20:03..
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Old May 14, 2010, 08:09 PM // 20:09   #98
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Originally Posted by wetwillyhip View Post
I've become as logical about Anet's accountability and communication as Spock's thick skull in the new Star Trek film.
lol

That's gold dude.

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Originally Posted by wetwillyhip View Post
I've lost the willingness to believe in something forgiving because we're talkin years here of company statement/delivery mistakes.
QFT but, in my experience, every MMO has done this.

Go red engine happens and sometimes the best intentions and promises are a lot harder to pull off than originally intended.

If this was solely an Anet issue, or even an issue restricted purely to MMO's, I'd probably be more vehement.

I guess we just have vastly different expectations in this regard and after years of good gaming at minimal cost I really struggle to comprehend Anet owing me anything, promised or not.
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Old May 14, 2010, 08:24 PM // 20:24   #99
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lol
QFT but, in my experience, every MMO has done this.

Go red engine happens and sometimes the best intentions and promises are a lot harder to pull off than originally intended.

If this was solely an Anet issue, or even an issue restricted purely to MMO's, I'd probably be more vehement.

I guess we just have vastly different expectations in this regard and after years of good gaming at minimal cost I really struggle to comprehend Anet owing me anything, promised or not.
Yeah I agree with you in terms of getting so much out of something at minimal cost. Part of why I'm probably not on the same page as you is because I don't play alot of MMO's. I tried Aion once, meh, maple story... didn't stay long enough to dive deep.

Guild Wars is the longest and deepest online game I've ever had. Sure I know about other companies such as valve's unreliable schedule in past history but because I've been involved with keeping up with everything Anet states/delivers, many including I are fed up.

Nothing to yell about or throw something, that would be retarded and taking it over the top. I'm not all rigid at ArenaNet, I mostly enjoy what they've created, but every once in awhile I get a bite in the ass about how bad the accountability Anet has. Casually, I have my views on what a company should learn from doing as they do this same mistake over and over and over again. Know your capabilities as a company (in this case, the GW live time) and stick to it.

It's like me being able to give a messy roommate only so much grace. Freakin clean the shit up! if you said you're a clean person in the first place. (i know, me and my analogies).

Last edited by wetwillyhip; May 14, 2010 at 08:29 PM // 20:29..
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Old May 14, 2010, 08:50 PM // 20:50   #100
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Well stating:

"Next month we promise you the Flaming Sword of Leroy Jenkins!!!!!!"

To then state:

"Due to *insert excuse* we are unable to meet deadlines regarding the Flaming Sword of Leroy Jenkins"

To end in:

"The Flaming Sword of Leroy Jenkins has now been dropped from the update"

Followed by:

*dead silence from customer relations*

...is common in all MMO's.

Over and over and over and over again.

I agree customer relations, marketing and promotional staff should have a lot more interaction with their respective programmers/implementers so these issues don't occur but it's a genre wide problem and has really become a large, if annoying, part of these types of games and I don't see that changing any time soon.

The format dictates a vastly huge chasm between idealistic intention vs realistic implementation.

It sucks at times but Anet is far from being the sole offender.
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